Configuration
Config = {}
Config.Bells = {
['burgershot'] = {
BellCoords = vector3(-1173.6808, -883.4536, 13.9958),
Marker = {
Type = 1,
Size = {x = 1.0, y = 1.0, z = 1.0},
Color = {r = 255, g = 0, b = 0, a = 100},
BobUpAndDown = true,
},
BellNotifyText = 'Jemand hat am Anwesen geklingelt!',
minGradeForNotify = 0 -- Minimum grade to get a notification when someone rings the bell
}
}
Config.CoolDown = 5 -- Cooldown in seconds
Config.HelpNotify = function(text)
ESX.ShowHelpNotification(text)
end
Config.Notify = function(src, title, message)
TriggerClientEvent('esx:showNotification', src, message)
end
Config.ClientNotify = function(title, message)
TriggerEvent("esx:showNotification", title, message)
end
Config.Language = {
pressE = 'Drücke ~INPUT_CONTEXT~ um zu klingeln'
}
Config.BanTrigger = function(src)
-- Do something when a player try to ring many times with a cheat (executor)
end
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